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- /*****************************************************************************
- IsoHex14_3.cpp
- Ernest S. Pazera
- 22JUL2000
- Start a WIN32 Application Workspace, add in this file
- Requires ddraw.lib and dxguid.lib
- Needs DDFuncs.h/cpp, GDICanvas.h/cpp, and TileSet.h/cpp
- *****************************************************************************/
-
- //////////////////////////////////////////////////////////////////////////////
- //INCLUDES
- //////////////////////////////////////////////////////////////////////////////
- #define WIN32_LEAN_AND_MEAN
-
- #include <windows.h>
- #include "TileSet.h"
-
- //////////////////////////////////////////////////////////////////////////////
- //DEFINES
- //////////////////////////////////////////////////////////////////////////////
- //name for our window class
- #define WINDOWCLASS "ISOHEX14"
- //title of the application
- #define WINDOWTITLE "IsoHex 14-4"
-
- //map dimensions
- const int MAPWIDTH=40;
- const int MAPHEIGHT=40;
-
- enum IsoDirection{
- ISO_NORTH=0,
- ISO_NORTHEAST=1,
- ISO_EAST=2,
- ISO_SOUTHEAST=3,
- ISO_SOUTH=4,
- ISO_SOUTHWEST=5,
- ISO_WEST=6,
- ISO_NORTHWEST=7
- };
-
- //mousemap directions
- enum MouseMapDirection{
- MM_CENTER=0,
- MM_NW=1,
- MM_NE=2,
- MM_SW=3,
- MM_SE=4
- };
-
- //mousemap structure
- struct CMouseMap
- {
- POINT ptSize;
- POINT ptRef;
- MouseMapDirection* mmdLookUp;
- };
-
- //////////////////////////////////////////////////////////////////////////////
- //PROTOTYPES
- //////////////////////////////////////////////////////////////////////////////
- bool Prog_Init();//game data initalizer
- void Prog_Loop();//main game loop
- void Prog_Done();//game clean up
- POINT DiamondMap_TilePlotter(POINT ptMap,int iTileWidth,int iTileHeight);
- POINT DiamondMap_TileWalker(POINT ptStart,IsoDirection Dir);
- POINT DiamondMap_MouseMapper(POINT ptMouse,CMouseMap* pmm);
- void SetUpSpaces();//sets up spaces
- void SetUpMap();
- void DrawMap();
- void ShowIsoCursor();
- void LoadMouseMap(CMouseMap* pmm,LPCTSTR lpszFileName);
- void ClipScreenAnchor();
-
- //////////////////////////////////////////////////////////////////////////////
- //GLOBALS
- //////////////////////////////////////////////////////////////////////////////
- HINSTANCE hInstMain=NULL;//main application handle
- HWND hWndMain=NULL;//handle to our main window
- LPDIRECTDRAW7 lpdd=NULL;//directdraw
- LPDIRECTDRAWSURFACE7 lpddsMain=NULL;//primary surface
- LPDIRECTDRAWSURFACE7 lpddsBack=NULL;//back buffer
- LPDIRECTDRAWCLIPPER lpddClipper=NULL;//clipper
- CTileSet tsIso;//tileset
- CTileSet tsCursor;//cursor
- int iTileMap[MAPWIDTH][MAPHEIGHT];
- POINT ptCursor;//cursor position
-
- //spaces
- RECT rcWorldSpace;//worldspace
- RECT rcScreenSpace;//screen space(also, view space)
- RECT rcAnchorSpace;//anchor space
- POINT ptScreenAnchor;//screen anchor
- POINT ptScreenAnchorScroll;//scrolling for the screen anchor
-
- //mouse map
- CMouseMap mmMouseMap;
-
-
- //////////////////////////////////////////////////////////////////////////////
- //WINDOWPROC
- //////////////////////////////////////////////////////////////////////////////
- LRESULT CALLBACK TheWindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
- {
- //which message did we get?
- switch(uMsg)
- {
- case WM_MOUSEMOVE:
- {
- //grab mouse coordinate
- POINT ptMouse;
- ptMouse.x=LOWORD(lParam);
- ptMouse.y=HIWORD(lParam);
- //mousemap the mouse coordinates
- ptCursor=DiamondMap_MouseMapper(ptMouse,&mmMouseMap);
-
- //clip cursor to tilemap
- if(ptCursor.x<0) ptCursor.x=0;
- if(ptCursor.y<0) ptCursor.y=0;
- if(ptCursor.x>MAPWIDTH-1) ptCursor.x=MAPWIDTH-1;
- if(ptCursor.y>MAPHEIGHT-1) ptCursor.y=MAPHEIGHT-1;
-
- //check for scrolling zones
- ptScreenAnchorScroll.x=0;
- ptScreenAnchorScroll.y=0;
- //top
- if(ptMouse.y<8)
- {
- ptScreenAnchorScroll.y=-(8-ptMouse.y);
- }
- //bottom
- if(ptMouse.y>472)
- {
- ptScreenAnchorScroll.y=(ptMouse.y-472);
- }
- //left
- if(ptMouse.x<8)
- {
- ptScreenAnchorScroll.x=-(8-ptMouse.x);
- }
- //right
- if(ptMouse.x>632)
- {
- ptScreenAnchorScroll.x=(ptMouse.x-632);
- }
-
- return(0);
- }break;
- case WM_KEYDOWN:
- {
- //if escape hit, destroy window
- if(wParam==VK_ESCAPE) DestroyWindow(hWndMain);
- //handled, so return 0
- return(0);
- }break;
- case WM_DESTROY://the window is being destroyed
- {
-
- //tell the application we are quitting
- PostQuitMessage(0);
-
- //handled message, so return 0
- return(0);
-
- }break;
- case WM_PAINT://the window needs repainting
- {
- //a variable needed for painting information
- PAINTSTRUCT ps;
-
- //start painting
- HDC hdc=BeginPaint(hwnd,&ps);
-
- /////////////////////////////
- //painting code would go here
- /////////////////////////////
-
- //end painting
- EndPaint(hwnd,&ps);
-
- //handled message, so return 0
- return(0);
- }break;
- }
-
- //pass along any other message to default message handler
- return(DefWindowProc(hwnd,uMsg,wParam,lParam));
- }
-
-
- //////////////////////////////////////////////////////////////////////////////
- //WINMAIN
- //////////////////////////////////////////////////////////////////////////////
- int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
- {
- //assign instance to global variable
- hInstMain=hInstance;
-
- //create window class
- WNDCLASSEX wcx;
-
- //set the size of the structure
- wcx.cbSize=sizeof(WNDCLASSEX);
-
- //class style
- wcx.style=CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
-
- //window procedure
- wcx.lpfnWndProc=TheWindowProc;
-
- //class extra
- wcx.cbClsExtra=0;
-
- //window extra
- wcx.cbWndExtra=0;
-
- //application handle
- wcx.hInstance=hInstMain;
-
- //icon
- wcx.hIcon=LoadIcon(NULL,IDI_APPLICATION);
-
- //cursor
- wcx.hCursor=LoadCursor(NULL,IDC_ARROW);
-
- //background color
- wcx.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
-
- //menu
- wcx.lpszMenuName=NULL;
-
- //class name
- wcx.lpszClassName=WINDOWCLASS;
-
- //small icon
- wcx.hIconSm=NULL;
-
- //register the window class, return 0 if not successful
- if(!RegisterClassEx(&wcx)) return(0);
-
- //create main window
- hWndMain=CreateWindowEx(0,WINDOWCLASS,WINDOWTITLE, WS_POPUP | WS_VISIBLE,0,0,320,240,NULL,NULL,hInstMain,NULL);
-
- //error check
- if(!hWndMain) return(0);
-
- //if program initialization failed, then return with 0
- if(!Prog_Init()) return(0);
-
- //message structure
- MSG msg;
-
- //message pump
- for(;;)
- {
- //look for a message
- if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
- {
- //there is a message
-
- //check that we arent quitting
- if(msg.message==WM_QUIT) break;
-
- //translate message
- TranslateMessage(&msg);
-
- //dispatch message
- DispatchMessage(&msg);
- }
-
- //run main game loop
- Prog_Loop();
- }
-
- //clean up program data
- Prog_Done();
-
- //return the wparam from the WM_QUIT message
- return(msg.wParam);
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //INITIALIZATION
- //////////////////////////////////////////////////////////////////////////////
- bool Prog_Init()
- {
- //set up ddraw
- lpdd=LPDD_Create(hWndMain,DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE | DDSCL_ALLOWREBOOT);
- lpdd->SetDisplayMode(640,480,16,0,0);
-
- //set up primary surface
- lpddsMain=LPDDS_CreatePrimary(lpdd,1);
-
- //set up back buffer
- lpddsBack=LPDDS_GetSecondary(lpddsMain);
-
- //create clipper
- lpdd->CreateClipper(0,&lpddClipper,NULL);
- lpddClipper->SetHWnd(0,hWndMain);
- lpddsBack->SetClipper(lpddClipper);
-
- //load in tileset
- tsIso.Load(lpdd,"IsoHex14_4-1.bmp");
- tsCursor.Load(lpdd,"IsoHex14_4-2.bmp");
- //load in mousemap
- LoadMouseMap(&mmMouseMap,"IsoHex14_4-3.bmp");
- //set up mousemap reference point
- POINT ptMap;
- ptMap.x=0;
- ptMap.y=0;
- mmMouseMap.ptRef=DiamondMap_TilePlotter(ptMap,mmMouseMap.ptSize.x,mmMouseMap.ptSize.y);
- mmMouseMap.ptRef.x+=tsIso.GetTileList()[0].rcDstExt.left;
- mmMouseMap.ptRef.y+=tsIso.GetTileList()[0].rcDstExt.top;
-
- //set up spaces
- SetUpSpaces();
-
- //set up the tilemap
- SetUpMap();
-
- return(true);//return success
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //CLEANUP
- //////////////////////////////////////////////////////////////////////////////
- void Prog_Done()
- {
- //deallocate lookup table for mousemap
- delete [] mmMouseMap.mmdLookUp;
- //clean up clipper
- LPDDCLIP_Release(&lpddClipper);
- //clean up primary surface
- LPDDS_Release(&lpddsMain);
- //clean up ddraw
- LPDD_Release(&lpdd);
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //MAIN GAME LOOP
- //////////////////////////////////////////////////////////////////////////////
- void Prog_Loop()
- {
- //clear out back buffer
- DDBLTFX ddbltfx;
- DDBLTFX_ColorFill(&ddbltfx,0);
- lpddsBack->Blt(NULL,NULL,NULL,DDBLT_WAIT | DDBLT_COLORFILL,&ddbltfx);
-
- //scroll the map
- ptScreenAnchor.x+=ptScreenAnchorScroll.x;
- ptScreenAnchor.y+=ptScreenAnchorScroll.y;
- ClipScreenAnchor();
-
- //show the board
- DrawMap();
-
- //show the cursor
- ShowIsoCursor();
-
- //flip
- lpddsMain->Flip(NULL,DDFLIP_WAIT);
- }
-
- POINT DiamondMap_TilePlotter(POINT ptMap,int iTileWidth,int iTileHeight)
- {
- POINT ptReturn;
- //calculate pixel position for the map position given
- ptReturn.x=(ptMap.x-ptMap.y)*iTileWidth/2;
- ptReturn.y=(ptMap.x+ptMap.y)*iTileHeight/2;
- //return calculate point
- return(ptReturn);
- }
-
- void SetUpMap()
- {
- //randomly set up the map
- for(int x=0;x<MAPWIDTH;x++)
- {
- for(int y=0;y<MAPHEIGHT;y++)
- {
- iTileMap[x][y]=rand()%(tsIso.GetTileCount());
- }
- }
- }
-
- void DrawMap()
- {
- POINT ptTile;//tile pixel coordinate
- POINT ptMap;//map coordinate
- //the y loop is outside, because we must blit in horizontal rows
- for(int y=0;y<MAPHEIGHT;y++)
- {
- for(int x=0;x<MAPWIDTH;x++)
- {
- //get pixel coordinate for map position
- ptMap.x=x;
- ptMap.y=y;
- ptTile=DiamondMap_TilePlotter(ptMap,mmMouseMap.ptSize.x,mmMouseMap.ptSize.y);
- //plot the tile(adjust for anchor)
- tsIso.PutTile(lpddsBack,ptTile.x-ptScreenAnchor.x,ptTile.y-ptScreenAnchor.y,iTileMap[x][y]);
- }
- }
- }
-
- void SetUpSpaces()
- {
- //set up screen space
- SetRect(&rcScreenSpace,0,0,640,480);
-
- //get a few metrics from the tileset
- int iTileWidth=tsIso.GetTileList()[0].rcDstExt.right-tsIso.GetTileList()[0].rcDstExt.left;
- int iTileHeight=tsIso.GetTileList()[0].rcDstExt.bottom-tsIso.GetTileList()[0].rcDstExt.top;
-
- //grab tile rectangle from tileset
- RECT rcTile1;
- RECT rcTile2;
- RECT rcTile3;
- RECT rcTile4;
- RECT rcWS1;
- RECT rcWS2;
- POINT ptPlot;
- POINT ptMap;
-
- //grab tiles from extents
- CopyRect(&rcTile1,&tsIso.GetTileList()[0].rcDstExt);
- CopyRect(&rcTile2,&tsIso.GetTileList()[0].rcDstExt);
- CopyRect(&rcTile3,&tsIso.GetTileList()[0].rcDstExt);
- CopyRect(&rcTile4,&tsIso.GetTileList()[0].rcDstExt);
-
- //move first tile to top position
- ptMap.x=0;
- ptMap.y=0;
- ptPlot=DiamondMap_TilePlotter(ptMap,iTileWidth,iTileHeight);
- OffsetRect(&rcTile3,ptPlot.x,ptPlot.y);
-
- //move first tile to bottom position
- ptMap.x=MAPWIDTH-1;
- ptMap.y=MAPHEIGHT-1;
- ptPlot=DiamondMap_TilePlotter(ptMap,iTileWidth,iTileHeight);
- OffsetRect(&rcTile2,ptPlot.x,ptPlot.y);
-
- //move first tile to left position
- ptMap.x=0;
- ptMap.y=MAPHEIGHT-1;
- ptPlot=DiamondMap_TilePlotter(ptMap,iTileWidth,iTileHeight);
- OffsetRect(&rcTile4,ptPlot.x,ptPlot.y);
-
- //move first tile to right position
- ptMap.x=MAPWIDTH-1;
- ptMap.y=0;
- ptPlot=DiamondMap_TilePlotter(ptMap,iTileWidth,iTileHeight);
- OffsetRect(&rcTile3,ptPlot.x,ptPlot.y);
-
- //combine these four tiles into world space
- UnionRect(&rcWS1,&rcTile1,&rcTile2);
- UnionRect(&rcWS2,&rcTile3,&rcTile4);
- UnionRect(&rcWorldSpace,&rcWS1,&rcWS2);
-
- //copy worldspace to anchor space
- CopyRect(&rcAnchorSpace,&rcWorldSpace);
-
- //subtract out screenspace
- //adjust right edge
- rcAnchorSpace.right-=(rcScreenSpace.right-rcScreenSpace.left);
- //make sure right not less than left
- if(rcAnchorSpace.right<rcAnchorSpace.left) rcAnchorSpace.right=rcAnchorSpace.left;
- //adjust bottom edge
- rcAnchorSpace.bottom-=(rcScreenSpace.bottom-rcScreenSpace.top);
- //make sure bottom not less than top
- if(rcAnchorSpace.bottom<rcAnchorSpace.top) rcAnchorSpace.bottom=rcAnchorSpace.top;
-
- //initialize screen anchor
- ptScreenAnchor.x=0;
- ptScreenAnchor.y=0;
-
- //initialize cursor
- ptCursor.x=0;
- ptCursor.y=0;
- }
-
- POINT DiamondMap_TileWalker(POINT ptStart, IsoDirection Dir)
- {
- switch(Dir)
- {
- case ISO_NORTH:
- {
- ptStart.x--;
- ptStart.y--;
- }break;
- case ISO_NORTHEAST:
- {
- ptStart.y--;
- }break;
- case ISO_EAST:
- {
- ptStart.x++;
- ptStart.y--;
- }break;
- case ISO_SOUTHEAST:
- {
- ptStart.x++;
- }break;
- case ISO_SOUTH:
- {
- ptStart.x++;
- ptStart.y++;
- }break;
- case ISO_SOUTHWEST:
- {
- ptStart.y++;
- }break;
- case ISO_WEST:
- {
- ptStart.x--;
- ptStart.y++;
- }break;
- case ISO_NORTHWEST:
- {
- ptStart.x--;
- }break;
- }
- return(ptStart);
- }
-
- void ShowIsoCursor()
- {
- //copy cursor position
- POINT ptMap=ptCursor;
-
- //plot cursor position
- POINT ptPlot=DiamondMap_TilePlotter(ptMap,mmMouseMap.ptSize.x,mmMouseMap.ptSize.y);
-
- //put the cursor image
- tsCursor.PutTile(lpddsBack,ptPlot.x-ptScreenAnchor.x,ptPlot.y-ptScreenAnchor.y,0);
- }
-
- void LoadMouseMap(CMouseMap* pmm,LPCTSTR lpszfilename)
- {
- //create canvas
- CGDICanvas gdic;
- //load file
- gdic.Load(NULL,lpszfilename);
- //assign width/height
- pmm->ptSize.x=gdic.GetWidth();
- pmm->ptSize.y=gdic.GetHeight();
- //allocate space for the lookup table
- pmm->mmdLookUp= new
- MouseMapDirection[gdic.GetWidth()*gdic.GetHeight()];
- //colorref values for filling lookup
- COLORREF crNW=GetPixel(gdic,0,0);
- COLORREF crNE=GetPixel(gdic,gdic.GetWidth()-1,0);
- COLORREF crSW=GetPixel(gdic,0,gdic.GetHeight()-1);
- COLORREF crSE=GetPixel(gdic,gdic.GetWidth()-1, gdic.GetHeight()-1);
- //test pixel color
- COLORREF crTest;
- //scan convert bitmap into lookup values
- for(int y=0;y<gdic.GetHeight();y++)
- {
- for(int x=0;x<gdic.GetWidth();x++)
- {
- //grab test pixel
- crTest=GetPixel(gdic,x,y);
- //set lookup to default
- pmm->mmdLookUp[x+y*pmm->ptSize.x]=MM_CENTER;
- //check colors
- if(crTest==crNW)
- pmm->mmdLookUp[x+y*pmm->ptSize.x]=MM_NW;
- if(crTest==crNE)
- pmm->mmdLookUp[x+y*pmm->ptSize.x]=MM_NE;
- if(crTest==crSW)
- pmm->mmdLookUp[x+y*pmm->ptSize.x]=MM_SW;
- if(crTest==crSE)
- pmm->mmdLookUp[x+y*pmm->ptSize.x]=MM_SE;
- }
- }
- }
-
- void ClipScreenAnchor()
- {
- //clip to left
- if(ptScreenAnchor.x<rcAnchorSpace.left) ptScreenAnchor.x=rcAnchorSpace.left;
- //clip to top
- if(ptScreenAnchor.y<rcAnchorSpace.top) ptScreenAnchor.y=rcAnchorSpace.top;
- //clip to right
- if(ptScreenAnchor.x>rcAnchorSpace.right) ptScreenAnchor.x=rcAnchorSpace.right;
- //clip to bottom
- if(ptScreenAnchor.y>rcAnchorSpace.bottom) ptScreenAnchor.y=rcAnchorSpace.bottom;
- }
-
- POINT DiamondMap_MouseMapper(POINT ptMouse,CMouseMap* pmm)
- {
- //step1:screen to world
- ptMouse.x+=ptScreenAnchor.x;
- ptMouse.y+=ptScreenAnchor.y;
-
- //step2:relative world coordinates
- ptMouse.x-=pmm->ptRef.x;
- ptMouse.y-=pmm->ptRef.y;
-
- //step3:mousemap coords
- POINT ptMouseMapCoarse;
- POINT ptMouseMapFine;
- //coarse mousemap coords
- ptMouseMapCoarse.x=ptMouse.x/pmm->ptSize.x;
- ptMouseMapCoarse.y=ptMouse.y/pmm->ptSize.y;
- //fine mousemap coords
- ptMouseMapFine.x=ptMouse.x%pmm->ptSize.x;
- ptMouseMapFine.y=ptMouse.y%pmm->ptSize.y;
- //adjust for negative fine coordinates
- if(ptMouseMapFine.x<0)
- {
- ptMouseMapFine.x+=pmm->ptSize.x;
- ptMouseMapCoarse.x--;
- }
- if(ptMouseMapFine.y<0)
- {
- ptMouseMapFine.y+=pmm->ptSize.y;
- ptMouseMapCoarse.y--;
- }
-
- //step4:coarse tilewalk
- POINT ptMap;
- ptMap.x=0;
- ptMap.y=0;
- //move north
- while(ptMouseMapCoarse.y<0)
- {
- ptMouseMapCoarse.y++;
- ptMap=DiamondMap_TileWalker(ptMap,ISO_NORTH);
- }
- //move south
- while(ptMouseMapCoarse.y>0)
- {
- ptMouseMapCoarse.y--;
- ptMap=DiamondMap_TileWalker(ptMap,ISO_SOUTH);
- }
- //move east
- while(ptMouseMapCoarse.x>0)
- {
- ptMouseMapCoarse.x--;
- ptMap=DiamondMap_TileWalker(ptMap,ISO_EAST);
- }
- //move west
- while(ptMouseMapCoarse.x<0)
- {
- ptMouseMapCoarse.x++;
- ptMap=DiamondMap_TileWalker(ptMap,ISO_WEST);
- }
-
- //step5:fine tilewalk
- //get lookup value
- MouseMapDirection mmd=pmm->mmdLookUp[ptMouseMapFine.x+ptMouseMapFine.y*pmm->ptSize.x];
- switch(mmd)
- {
- case MM_CENTER:
- {
- //do nothing
- }break;
- case MM_NW:
- {
- //move northwest
- ptMap=DiamondMap_TileWalker(ptMap,ISO_NORTHWEST);
- }break;
- case MM_NE:
- {
- //move northeast
- ptMap=DiamondMap_TileWalker(ptMap,ISO_NORTHEAST);
- }break;
- case MM_SW:
- {
- //move southwest
- ptMap=DiamondMap_TileWalker(ptMap,ISO_SOUTHWEST);
- }break;
- case MM_SE:
- {
- //move southeast
- ptMap=DiamondMap_TileWalker(ptMap,ISO_SOUTHEAST);
- }break;
- }
-
- //return map coordinate
- return(ptMap);
- }
-